Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
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- File Size:1.87 GB
- Creat Time:2014-11-26
- Active Degree:1056
- Last Active:2024-09-04
- File Tags:Digital Tutors Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
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File List:
- 20 Painting weights.mp4 56.02 MB
- 12 Adding finger bones.mp4 49.72 MB
- 11 Starting on the character's arm chain.mp4 41.30 MB
- 26 Adding influence objects to a bound mesh.mp4 38.81 MB
- 49 Animating the boss's roar.mp4 35.25 MB
- 50 Finishing the extremes for the boss's roar.mp4 34.49 MB
- 58 Finalizing the animation.mp4 33.53 MB
- 15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp4 32.29 MB
- 60 Pushing appeal and exporting our animations.mp4 31.56 MB
- 47 Roughing in the boss's reaction to the player.mp4 31.27 MB
- 48 Blocking in the boss as he loosens up his rigid form.mp4 31.17 MB
- 51 Finalizing our initial blocking pass.mp4 30.13 MB
- 44 Double-checking our rig and creating selection sets with MEL.mp4 27.78 MB
- 34 Controlling the eyelids.mp4 27.74 MB
- 16 Skinning the boss's eye and eyelids.mp4 26.85 MB
- 05 Creating joints for the root and upper body.mp4 26.33 MB
- 42 Completing the layout of our finger controls.mp4 26.14 MB
- 56 A second polishing pass.mp4 26.12 MB
- 39 Setting up controls for the arms.mp4 26.09 MB
- 38 Controlling the trees on top of the boss's head.mp4 25.26 MB
- 52 Second round of blocking.mp4 25.13 MB
- 07 Setting up joints for the boss's eye and eyelids.mp4 24.83 MB
- 31 Controlling the knees.mp4 24.79 MB
- 28 Creating leg controls.mp4 24.55 MB
- 27 Creating a global control.mp4 24.32 MB
- 08 Adding joints for the eyebrows.mp4 24.10 MB
- 57 Eliminating rigid movements and fine-tuning arcs.mp4 23.83 MB
- 46 Blocking in the boss's intro sequence.mp4 23.49 MB
- 09 Creating joints for the trees on top of the character's head.mp4 23.45 MB
- 19 Binding the character's body.mp4 23.26 MB
- 10 Segmenting joint chains in Maya.mp4 21.85 MB
- 41 Starting on the boss's finger controls.mp4 21.29 MB
- 02 Setting up the scene and adding leg joints.mp4 21.24 MB
- 32 Setting up a center-of-gravity control.mp4 19.66 MB
- 37 Finishing our brow controls.mp4 18.50 MB
- 04 Finishing our initial joint chain and mirroring it to the opposite leg.mp4 18.10 MB
- 03 Quickly modifying the orientation of joints in Maya.mp4 17.53 MB
- 25 Completing our forearm twist rig.mp4 17.42 MB
- 53 Re-timing the boss's performance.mp4 17.26 MB
- 14 Checking the arm chain's orientation and using MEL to reorient joints.mp4 16.97 MB
- 55 Our first polishing pass.mp4 16.66 MB
- 13 Cleaning up our finger bones.mp4 15.99 MB
- 22 Using MEL to search for skin clusters and skin joints.mp4 15.67 MB
- 33 Controlling the jaw.mp4 15.45 MB
- 36 Creating brow controls.mp4 15.42 MB
- 54 Finalizing our timing adjustments of the boss's opening animation.mp4 15.40 MB
- 45 Setting up our scene for animation.mp4 15.07 MB
- 40 Adding elbow controls.mp4 14.63 MB
- 30 Finishing our foot controls.mp4 14.49 MB
- 29 Adding inverse kinematics to the legs.mp4 14.19 MB
Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
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