Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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  3. Creat Time:2014-11-26
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  5. Last Active:2024-09-04
  6. File Tags:Digital  Tutors  Indie  Game  Development  Pipeline  Volume  7  Boss  Character  Rigging  and  Animation  
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File List:

    Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

  1. 20 Painting weights.mp4 56.02 MB
  2. 12 Adding finger bones.mp4 49.72 MB
  3. 11 Starting on the character's arm chain.mp4 41.30 MB
  4. 26 Adding influence objects to a bound mesh.mp4 38.81 MB
  5. 49 Animating the boss's roar.mp4 35.25 MB
  6. 50 Finishing the extremes for the boss's roar.mp4 34.49 MB
  7. 58 Finalizing the animation.mp4 33.53 MB
  8. 15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp4 32.29 MB
  9. 60 Pushing appeal and exporting our animations.mp4 31.56 MB
  10. 47 Roughing in the boss's reaction to the player.mp4 31.27 MB
  11. 48 Blocking in the boss as he loosens up his rigid form.mp4 31.17 MB
  12. 51 Finalizing our initial blocking pass.mp4 30.13 MB
  13. 44 Double-checking our rig and creating selection sets with MEL.mp4 27.78 MB
  14. 34 Controlling the eyelids.mp4 27.74 MB
  15. 16 Skinning the boss's eye and eyelids.mp4 26.85 MB
  16. 05 Creating joints for the root and upper body.mp4 26.33 MB
  17. 42 Completing the layout of our finger controls.mp4 26.14 MB
  18. 56 A second polishing pass.mp4 26.12 MB
  19. 39 Setting up controls for the arms.mp4 26.09 MB
  20. 38 Controlling the trees on top of the boss's head.mp4 25.26 MB
  21. 52 Second round of blocking.mp4 25.13 MB
  22. 07 Setting up joints for the boss's eye and eyelids.mp4 24.83 MB
  23. 31 Controlling the knees.mp4 24.79 MB
  24. 28 Creating leg controls.mp4 24.55 MB
  25. 27 Creating a global control.mp4 24.32 MB
  26. 08 Adding joints for the eyebrows.mp4 24.10 MB
  27. 57 Eliminating rigid movements and fine-tuning arcs.mp4 23.83 MB
  28. 46 Blocking in the boss's intro sequence.mp4 23.49 MB
  29. 09 Creating joints for the trees on top of the character's head.mp4 23.45 MB
  30. 19 Binding the character's body.mp4 23.26 MB
  31. 10 Segmenting joint chains in Maya.mp4 21.85 MB
  32. 41 Starting on the boss's finger controls.mp4 21.29 MB
  33. 02 Setting up the scene and adding leg joints.mp4 21.24 MB
  34. 32 Setting up a center-of-gravity control.mp4 19.66 MB
  35. 37 Finishing our brow controls.mp4 18.50 MB
  36. 04 Finishing our initial joint chain and mirroring it to the opposite leg.mp4 18.10 MB
  37. 03 Quickly modifying the orientation of joints in Maya.mp4 17.53 MB
  38. 25 Completing our forearm twist rig.mp4 17.42 MB
  39. 53 Re-timing the boss's performance.mp4 17.26 MB
  40. 14 Checking the arm chain's orientation and using MEL to reorient joints.mp4 16.97 MB
  41. 55 Our first polishing pass.mp4 16.66 MB
  42. 13 Cleaning up our finger bones.mp4 15.99 MB
  43. 22 Using MEL to search for skin clusters and skin joints.mp4 15.67 MB
  44. 33 Controlling the jaw.mp4 15.45 MB
  45. 36 Creating brow controls.mp4 15.42 MB
  46. 54 Finalizing our timing adjustments of the boss's opening animation.mp4 15.40 MB
  47. 45 Setting up our scene for animation.mp4 15.07 MB
  48. 40 Adding elbow controls.mp4 14.63 MB
  49. 30 Finishing our foot controls.mp4 14.49 MB
  50. 29 Adding inverse kinematics to the legs.mp4 14.19 MB