Digital-Tutors - Introduction to Modeling for Games in 3ds Max
File Information:
File List:
- 28_Continuing_the_packing_process.mp4 198.38 MB
- 10_Modeling_the_spring.mp4 164.44 MB
- 30_Baking_the_normal_map.mp4 158.92 MB
- 27_Packing_the_UVs.mp4 156.06 MB
- 17_Finishing_the_car_shell.mp4 151.24 MB
- 11_Creating_the_spoiler.mp4 145.30 MB
- 31_Finalizing_the_normal_map.mp4 131.78 MB
- 12_Retopologizing_the_car_shell.mp4 131.02 MB
- 20_Unwrapping_the_frame.mp4 127.87 MB
- 02_Overview_of_the_game_modeling_pipeline.mp4 125.69 MB
- 16_Working_on_the_next_hole.mp4 121.85 MB
- 32_Assembling_the_low_polygon_car.mp4 120.80 MB
- 03_Organizing_the_high_polygon_version.mp4 113.68 MB
- 15_Filling_in_the_gaps.mp4 104.01 MB
- 09_Modeling_the_spring_connectors.mp4 102.04 MB
- 07_Modeling_the_low_poly_wheel_pivot.mp4 101.60 MB
- 08_Cleaning_up_the_frame.mp4 101.11 MB
- 13_Continuing_the_retopologizing_process.mp4 97.76 MB
- 21_Unwrapping_the_springs.mp4 96.27 MB
- 18_Beginning_the_unwrap_process.mp4 93.83 MB
- 19_Continuing_the_unwrapping_process.mp4 92.72 MB
- 05_Modeling_the_low_poly_tire.mp4 90.93 MB
- 14_Blocking_in_the_edge_flow.mp4 90.46 MB
- 24_Unwrapping_the_wheel.mp4 86.58 MB
- 06_Reusing_the_high_poly_geometry.mp4 81.69 MB
- 29_Checking_the_UVs.mp4 80.78 MB
- 23_Unwrapping_the_bumper,axle_and_tire.mp4 65.56 MB
- 33_Baking_the_ambient_occlusion_map.mp4 57.19 MB
- 26_Combining_the_UVs.mp4 56.41 MB
- 25_Unwrapping_the_wheel_pivot.mp4 55.46 MB
- 22_Unwrapping_spring_connectors.mp4 51.91 MB
- 04_Exploding_the_high_polygon_model.mp4 45.89 MB
- project_files 43.66 MB
- project_files 16.00 MB
- 01_Introduction_and_Project_Overview.mp4 10.83 MB
- project_files 10.78 MB
- project_files 10.67 MB
- project_files 10.34 MB
- project_files 10.09 MB
- project_files 10.06 MB
- project_files 10.03 MB
- project_files 9.97 MB
- project_files 9.94 MB
- project_files 9.90 MB
- project_files 9.83 MB
- project_files 9.82 MB
- project_files 9.82 MB
- project_files 9.78 MB
- project_files 9.78 MB
- project_files 9.78 MB
Digital-Tutors - Introduction to Modeling for Games in 3ds Max
Hot Tags: