Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
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- File Size:2.31 GB
- Creat Time:2014-11-21
- Active Degree:213
- Last Active:2024-11-09
- File Tags:Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
- Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- project_files.zip 450.25 MB
- 10. Continuing to add details to the metal pieces.flv 133.59 MB
- 20. Starting to paint the skin.flv 117.95 MB
- 22. Adding final props to the model.flv 111.78 MB
- 8. Blocking out the metal pieces.flv 107.92 MB
- 16. Putting our procedural modeling concepts into practice.flv 106.03 MB
- 17. Creating finer organic details.flv 100.91 MB
- 25. Creating our final render in ZBrush.flv 89.17 MB
- 6. Using DynaMesh to add refinement.flv 88.43 MB
- 9. Starting to add details to the metal pieces.flv 86.74 MB
- 2. Creating the organic base mesh.flv 86.25 MB
- 7. Looking at modeling tools in Softimage.flv 80.23 MB
- 19. Detailing and texturing using Surface Noise.flv 79.44 MB
- 18. Adding high frequency details.flv 79.02 MB
- 5. Posing the model with the ZSphere rig.flv 75.55 MB
- 24. Shading the metal pieces.flv 73.98 MB
- 4. Blocking in the face shape.flv 72.76 MB
- 11. Rigging and posing the metal arm.flv 67.96 MB
- 14. Refining the ICE tree.flv 56.52 MB
- 3. Roughing out the shape of the base mesh.flv 55.62 MB
- 23. Creating a convincing look for the skin.flv 55.22 MB
- 12. Procedural modeling using expressions.flv 50.70 MB
- 21. Finalizing the skin tones.flv 45.98 MB
- 13. Using ICE to create chains.flv 43.22 MB
- 15. Adding some features to our ICE compound.flv 38.60 MB
- 1. Introduction and project overview.flv 12.38 MB
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
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