Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]
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- File Size:2.80 GB
- Creat Time:2016-02-20
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- Last Active:2024-11-23
- File Tags:Digital Tutors Rigging Quadrupeds in 3ds Max 2014
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File List:
- Project_Files.rar 115.64 MB
- 22. Connecting a Flexi system to the creature's neck.mp4 81.18 MB
- 14. Adding bones for the hind legs.mp4 77.61 MB
- 25. Skinning the creature.mp4 77.37 MB
- 15. Creating toe bones.mp4 75.25 MB
- 08. Starting the advanced twist control for the Flexi system.mp4 73.93 MB
- 31. Adding envelope objects to jiggle the thigh muscles.mp4 73.25 MB
- 17. Adding bones for the front legs and scapulas.mp4 72.38 MB
- 26. Skinning techniques.mp4 70.82 MB
- 07. Adding animation controls to the Flexi System.mp4 69.97 MB
- 21. Creating bones for the head and ears.mp4 69.86 MB
- 40. Jiggle controls.mp4 67.54 MB
- 28. Completing the installation of the left shoulder's muscle.mp4 67.45 MB
- 46. Controlling the knees and setting up our paw roll systems.mp4 67.07 MB
- 36. Controlling the head.mp4 66.97 MB
- 42. Setting up control objects for the tail.mp4 66.85 MB
- 45. Creating leg controls.mp4 66.56 MB
- 52. Adding a mesh smoothing parameter and Selection Sets.mp4 66.49 MB
- 30. Skinning to the muscle objects.mp4 65.80 MB
- 18. Setting up bones for the fingers.mp4 65.72 MB
- 39. Adding controls for the scapulas.mp4 64.66 MB
- 32. Adding IK systems.mp4 64.47 MB
- 48. Adding toe controls.mp4 60.81 MB
- 29. Mirroring the muscle.mp4 59.07 MB
- 33. Designing controls for the pelvis and thorax.mp4 58.01 MB
- 51. Modifying the preferred angle of a bone object.mp4 54.47 MB
- 09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4 53.95 MB
- 49. Finishing our toe's controls.mp4 53.67 MB
- 43. Driving the transformations of the tail bones.mp4 53.34 MB
- 37. Driving the ears.mp4 51.81 MB
- 24. Creating a global control.mp4 48.20 MB
- 11. Connecting the Flexi rig's envelope objects to its twist rig.mp4 48.06 MB
- 27. Using a custom muscle to hold volume in the deltoids.mp4 47.78 MB
- 35. Center-of-gravity control.mp4 47.54 MB
- 44. Attaching our tail rig to follow the pelvis.mp4 47.41 MB
- 05. Setting up the Flexi system's envelope objects.mp4 46.20 MB
- 41. Scaling the envelope object connected to the thigh.mp4 43.42 MB
- 23. Connecting the neck to the spine.mp4 41.08 MB
- 04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4 38.90 MB
- 34. Connecting the Flexi systems to our vertebrae controls.mp4 38.61 MB
- 10. Completing the Flexi rig's twist system.mp4 38.29 MB
- 03. Creating a Flexi system for spines and necks.mp4 36.82 MB
- 06. Finishing the Flexi system's envelope objects.mp4 35.62 MB
- 13. Utilizing our Flexi system for the vertebrae.mp4 35.40 MB
- 12. Cleaning up and exporting the Flexi system.mp4 35.06 MB
- 19. Finishing the finger bones.mp4 34.47 MB
- 20. Rigging the tail.mp4 33.39 MB
- 50. Cleaning up the rig.mp4 31.43 MB
- 02. Working faster by taking the time to customize 3ds Max.mp4 29.09 MB
- 47. Finishing our paw roll systems.mp4 25.26 MB
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]
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