Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]

File Information:
  1. Magnet Link:Magnet LinkMagnet Link
  2. File Size:2.80 GB
  3. Creat Time:2016-02-20
  4. Active Degree:176
  5. Last Active:2024-11-23
  6. File Tags:Digital  Tutors  Rigging  Quadrupeds  in  3ds  Max  2014  
  7. Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:

    Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]

  1. Project_Files.rar 115.64 MB
  2. 22. Connecting a Flexi system to the creature's neck.mp4 81.18 MB
  3. 14. Adding bones for the hind legs.mp4 77.61 MB
  4. 25. Skinning the creature.mp4 77.37 MB
  5. 15. Creating toe bones.mp4 75.25 MB
  6. 08. Starting the advanced twist control for the Flexi system.mp4 73.93 MB
  7. 31. Adding envelope objects to jiggle the thigh muscles.mp4 73.25 MB
  8. 17. Adding bones for the front legs and scapulas.mp4 72.38 MB
  9. 26. Skinning techniques.mp4 70.82 MB
  10. 07. Adding animation controls to the Flexi System.mp4 69.97 MB
  11. 21. Creating bones for the head and ears.mp4 69.86 MB
  12. 40. Jiggle controls.mp4 67.54 MB
  13. 28. Completing the installation of the left shoulder's muscle.mp4 67.45 MB
  14. 46. Controlling the knees and setting up our paw roll systems.mp4 67.07 MB
  15. 36. Controlling the head.mp4 66.97 MB
  16. 42. Setting up control objects for the tail.mp4 66.85 MB
  17. 45. Creating leg controls.mp4 66.56 MB
  18. 52. Adding a mesh smoothing parameter and Selection Sets.mp4 66.49 MB
  19. 30. Skinning to the muscle objects.mp4 65.80 MB
  20. 18. Setting up bones for the fingers.mp4 65.72 MB
  21. 39. Adding controls for the scapulas.mp4 64.66 MB
  22. 32. Adding IK systems.mp4 64.47 MB
  23. 48. Adding toe controls.mp4 60.81 MB
  24. 29. Mirroring the muscle.mp4 59.07 MB
  25. 33. Designing controls for the pelvis and thorax.mp4 58.01 MB
  26. 51. Modifying the preferred angle of a bone object.mp4 54.47 MB
  27. 09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4 53.95 MB
  28. 49. Finishing our toe's controls.mp4 53.67 MB
  29. 43. Driving the transformations of the tail bones.mp4 53.34 MB
  30. 37. Driving the ears.mp4 51.81 MB
  31. 24. Creating a global control.mp4 48.20 MB
  32. 11. Connecting the Flexi rig's envelope objects to its twist rig.mp4 48.06 MB
  33. 27. Using a custom muscle to hold volume in the deltoids.mp4 47.78 MB
  34. 35. Center-of-gravity control.mp4 47.54 MB
  35. 44. Attaching our tail rig to follow the pelvis.mp4 47.41 MB
  36. 05. Setting up the Flexi system's envelope objects.mp4 46.20 MB
  37. 41. Scaling the envelope object connected to the thigh.mp4 43.42 MB
  38. 23. Connecting the neck to the spine.mp4 41.08 MB
  39. 04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4 38.90 MB
  40. 34. Connecting the Flexi systems to our vertebrae controls.mp4 38.61 MB
  41. 10. Completing the Flexi rig's twist system.mp4 38.29 MB
  42. 03. Creating a Flexi system for spines and necks.mp4 36.82 MB
  43. 06. Finishing the Flexi system's envelope objects.mp4 35.62 MB
  44. 13. Utilizing our Flexi system for the vertebrae.mp4 35.40 MB
  45. 12. Cleaning up and exporting the Flexi system.mp4 35.06 MB
  46. 19. Finishing the finger bones.mp4 34.47 MB
  47. 20. Rigging the tail.mp4 33.39 MB
  48. 50. Cleaning up the rig.mp4 31.43 MB
  49. 02. Working faster by taking the time to customize 3ds Max.mp4 29.09 MB
  50. 47. Finishing our paw roll systems.mp4 25.26 MB