Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya
File Information:
- Magnet Link:Magnet Link
- File Size:5.16 GB
- Creat Time:2014-11-21
- Active Degree:1413
- Last Active:2024-11-04
- File Tags:Digital Tutors High Resolution Game Character Creation Pipeline in ZBrush and Maya
- Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- Project_Files.rar 508.21 MB
- 35. UVing the clothing.mp4 186.34 MB
- 08. Defining the face with detail.mp4 181.52 MB
- 33. Creating the inside of the mouth.mp4 175.73 MB
- 15. Combining the two shirts.mp4 175.39 MB
- 07. Starting wrinkling and skin detail.mp4 162.40 MB
- 16. Pushing the detail on the t-shirt.mp4 157.32 MB
- 22. Defining button and cloth details in Maya.mp4 155.41 MB
- 44. Adding diffuse, specular, and gloss textures.mp4 152.71 MB
- 29. Retopologizing the face.mp4 142.10 MB
- 18. Finishing the pants detail.mp4 137.10 MB
- 32. Continuing to retopologize the hands and arms.mp4 133.20 MB
- 28. Getting into TopoGun.mp4 132.88 MB
- 13. Creating clothing forms.mp4 132.00 MB
- 10. Continuing blocking in the arms and hands.mp4 131.94 MB
- 09. Blocking in the arms and hands.mp4 126.59 MB
- 06. Working more on sculpting the head.mp4 126.46 MB
- 12. Beginning to block clothing in ZBrush.mp4 125.70 MB
- 21. Finishing the shoes.mp4 118.75 MB
- 31. Retopologizing the arms and hands.mp4 117.37 MB
- 23. Applying button to cloth and shoe details.mp4 117.07 MB
- 26. Finalizing geometry of our character.mp4 102.77 MB
- 14. Cloth detailing on button down shirt.mp4 97.75 MB
- 24. Adjusting shirt and shoe detail.mp4 95.83 MB
- 11. Detailing the arms.mp4 95.81 MB
- 19. Base mesh creation of the shoes.mp4 94.65 MB
- 02. Collecting references.mp4 92.80 MB
- 27. Getting our mesh ready for retopology.mp4 92.38 MB
- 46. Final presentation of the render.mp4 88.02 MB
- 04. Blocking in eyes, brow, nose, and cheeks.mp4 87.56 MB
- 36. Laying out the UVs in Maya.mp4 84.44 MB
- 03. Blocking forms of the head from a sphere.mp4 84.13 MB
- 43. Texture mapping in dDo.mp4 83.62 MB
- 05. Tweaking the shapes.mp4 82.24 MB
- 41. Continuing to hand paint textures.mp4 81.50 MB
- 40. Hand painted skin textures in ZBrush.mp4 80.63 MB
- 25. Quick jewelry creation for our character.mp4 78.57 MB
- 45. Finalizing textures of our image.mp4 76.63 MB
- 17. Beginning the detailing process on the pants.mp4 68.42 MB
- 37. Normal map generation.mp4 56.32 MB
- 20. Shoe sculpting in ZBrush.mp4 54.12 MB
- 34. Continuing cleaning up the model.mp4 53.47 MB
- 38. Map generation and composition.mp4 45.43 MB
- 30. Finishing the retopology of the face.mp4 43.65 MB
- 39. Collecting the needed maps for dDo.mp4 30.42 MB
- 42. Texture mapping in TopoGun.mp4 29.03 MB
- 01. Introduction and project overview.mp4 8.97 MB
Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya
Hot Tags: