Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya

File Information:
  1. Magnet Link:Magnet LinkMagnet Link
  2. File Size:5.16 GB
  3. Creat Time:2014-11-21
  4. Active Degree:1413
  5. Last Active:2024-11-04
  6. File Tags:Digital  Tutors  High  Resolution  Game  Character  Creation  Pipeline  in  ZBrush  and  Maya  
  7. Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:

    Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya

  1. Project_Files.rar 508.21 MB
  2. 35. UVing the clothing.mp4 186.34 MB
  3. 08. Defining the face with detail.mp4 181.52 MB
  4. 33. Creating the inside of the mouth.mp4 175.73 MB
  5. 15. Combining the two shirts.mp4 175.39 MB
  6. 07. Starting wrinkling and skin detail.mp4 162.40 MB
  7. 16. Pushing the detail on the t-shirt.mp4 157.32 MB
  8. 22. Defining button and cloth details in Maya.mp4 155.41 MB
  9. 44. Adding diffuse, specular, and gloss textures.mp4 152.71 MB
  10. 29. Retopologizing the face.mp4 142.10 MB
  11. 18. Finishing the pants detail.mp4 137.10 MB
  12. 32. Continuing to retopologize the hands and arms.mp4 133.20 MB
  13. 28. Getting into TopoGun.mp4 132.88 MB
  14. 13. Creating clothing forms.mp4 132.00 MB
  15. 10. Continuing blocking in the arms and hands.mp4 131.94 MB
  16. 09. Blocking in the arms and hands.mp4 126.59 MB
  17. 06. Working more on sculpting the head.mp4 126.46 MB
  18. 12. Beginning to block clothing in ZBrush.mp4 125.70 MB
  19. 21. Finishing the shoes.mp4 118.75 MB
  20. 31. Retopologizing the arms and hands.mp4 117.37 MB
  21. 23. Applying button to cloth and shoe details.mp4 117.07 MB
  22. 26. Finalizing geometry of our character.mp4 102.77 MB
  23. 14. Cloth detailing on button down shirt.mp4 97.75 MB
  24. 24. Adjusting shirt and shoe detail.mp4 95.83 MB
  25. 11. Detailing the arms.mp4 95.81 MB
  26. 19. Base mesh creation of the shoes.mp4 94.65 MB
  27. 02. Collecting references.mp4 92.80 MB
  28. 27. Getting our mesh ready for retopology.mp4 92.38 MB
  29. 46. Final presentation of the render.mp4 88.02 MB
  30. 04. Blocking in eyes, brow, nose, and cheeks.mp4 87.56 MB
  31. 36. Laying out the UVs in Maya.mp4 84.44 MB
  32. 03. Blocking forms of the head from a sphere.mp4 84.13 MB
  33. 43. Texture mapping in dDo.mp4 83.62 MB
  34. 05. Tweaking the shapes.mp4 82.24 MB
  35. 41. Continuing to hand paint textures.mp4 81.50 MB
  36. 40. Hand painted skin textures in ZBrush.mp4 80.63 MB
  37. 25. Quick jewelry creation for our character.mp4 78.57 MB
  38. 45. Finalizing textures of our image.mp4 76.63 MB
  39. 17. Beginning the detailing process on the pants.mp4 68.42 MB
  40. 37. Normal map generation.mp4 56.32 MB
  41. 20. Shoe sculpting in ZBrush.mp4 54.12 MB
  42. 34. Continuing cleaning up the model.mp4 53.47 MB
  43. 38. Map generation and composition.mp4 45.43 MB
  44. 30. Finishing the retopology of the face.mp4 43.65 MB
  45. 39. Collecting the needed maps for dDo.mp4 30.42 MB
  46. 42. Texture mapping in TopoGun.mp4 29.03 MB
  47. 01. Introduction and project overview.mp4 8.97 MB