Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing

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  2. File Size:2.15 GB
  3. Creat Time:2014-11-25
  4. Active Degree:773
  5. Last Active:2024-07-17
  6. File Tags:Digital  Tutors  Indie  Game  Development  Pipeline  Volume  5  Boss  Character  Modeling  and  Texturing  
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File List:

    Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing

  1. 25 Assembly in Maya LT.mp4 96.65 MB
  2. 07 Rough sculpting.mp4 87.56 MB
  3. 19 Creating a tree.mp4 87.43 MB
  4. 16 Polypainting the boss.mp4 73.92 MB
  5. 05 Finishing the base mesh.mp4 68.91 MB
  6. 17 Adding grass to the brow.mp4 68.58 MB
  7. 18 Painting the eye.mp4 67.00 MB
  8. 13 Modeling the eyelids.mp4 65.33 MB
  9. 21 Creating and editing UVs.mp4 64.87 MB
  10. 04 Modifying the base in Maya LT.mp4 63.62 MB
  11. 12 Building the brow ridge.mp4 63.54 MB
  12. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 59.24 MB
  13. 11 Adding rocky surface texture.mp4 57.37 MB
  14. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 56.36 MB
  15. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 56.36 MB
  16. 09 Sculpting details.mp4 55.39 MB
  17. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 51.11 MB
  18. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 51.09 MB
  19. 23 Creating and outputting maps.mp4 50.99 MB
  20. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 50.84 MB
  21. 14 Adding the teeth.mp4 50.12 MB
  22. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 50.12 MB
  23. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 47.42 MB
  24. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 47.16 MB
  25. 15 Setting up for painting.mp4 47.01 MB
  26. 10 Detailing the arms and legs.mp4 45.78 MB
  27. 20 Using UV Master.mp4 45.35 MB
  28. 08 Creating our new base.mp4 44.59 MB
  29. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 43.89 MB
  30. 03 Creating a ZSphere armature.mp4 43.33 MB
  31. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 41.94 MB
  32. 22 Arranging the UV layout.mp4 40.73 MB
  33. 06 Shaping the mesh.mp4 40.22 MB
  34. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 37.23 MB
  35. 24 Editing texture maps.mp4 35.37 MB
  36. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 32.96 MB
  37. 02 Looking at concept art.mp4 29.51 MB
  38. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 28.45 MB
  39. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 28.45 MB
  40. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 28.45 MB
  41. 01 Introduction and project overview.mp4 12.43 MB
  42. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 12.00 MB
  43. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 12.00 MB
  44. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 12.00 MB
  45. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 12.00 MB
  46. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 10.08 MB
  47. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 3.96 MB
  48. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 2.19 MB
  49. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 2.19 MB
  50. Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing 2.19 MB