Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020)
File Information:
File List:
- 03_C - Subd Workflow/C_04_Im still getting subdivision pinching.mp4 271.49 MB
- 13_M - Scene organization - Performance/M_01_Mesh has too many polygons.mp4 246.38 MB
- 03_C - Subd Workflow/C_02_Half car half pancake.mp4 210.63 MB
- 03_C - Subd Workflow/C_01_Cutting details into curved surfaces.mp4 146.68 MB
- 12_L - Remesh - Retopo/L_03_Extracting from a subd mesh.mp4 140.80 MB
- 07_G - Boolean (non-destructive)/G_02_Boolean non water tight.mp4 135.61 MB
- 01_A - Topology Issues (general)/A_07_Should I avoid poles.mp4 118.49 MB
- 18 - Reference/Ref_01_Reducing polycount.mp4 118.07 MB
- 06_F - Modifiers/F_02_Rotary details - mesh level.mp4 111.75 MB
- 08_H - Bevel/H_02_Artifacts after beveling part 1.mp4 103.99 MB
- 07_G - Boolean (non-destructive)/G_03_Boolean workflow is inefficient.mp4 103.70 MB
- 11_K - Mesh Operations/K_02_Lofting shapes.mp4 103.28 MB
- 11_K - Mesh Operations/K_03_Multi-angled groove.mp4 94.26 MB
- 08_H - Bevel/H_05_Variable radius fillets Blender.mp4 93.74 MB
- 15_O - How the hell do I model this/O_09_Making corners part 4 - procedural corners.mp4 81.25 MB
- 14_N - Import - Export/N_01_Exported mesh looks not as intended.mp4 79.61 MB
- 07_G - Boolean (non-destructive)/G_04_How do you integrate plugs.mp4 77.90 MB
- 04_D - Splines - Curves/D_01_Icons and patterns.mp4 74.92 MB
- 03_C - Subd Workflow/C_05_Triangular wedge.mp4 74.02 MB
- 01_A - Topology Issues (general)/A_09_Adding detail in just one place.mp4 68.82 MB
- 12_L - Remesh - Retopo/L_02_How to extract piece of mesh.mp4 68.72 MB
- 07_G - Boolean (non-destructive)/G_05_Kitbash object looks out of place.mp4 67.92 MB
- 08_H - Bevel/H_04_Impossible to bevel.mp4 67.85 MB
- 00 - Introduction/00_Introduction.mp4 67.08 MB
- 04_D - Splines - Curves/D_03_Smooth out wires.mp4 65.22 MB
- 16_P - Misc/P_01_Model looks different on render.mp4 54.89 MB
- 15_O - How the hell do I model this/O_10_Making corners part 5 - an angled frame.mp4 54.68 MB
- 15_O - How the hell do I model this/O_03_Model structural frame part 1.mp4 54.56 MB
- 01_A - Topology Issues (general)/A_08_Adding loops to curved surfaces.mp4 53.75 MB
- 01_A - Topology Issues (general)/A_01_After subdiv model collapses.mp4 53.69 MB
- 06_F - Modifiers/F_08_Make geometry thicker.mp4 53.16 MB
- 06_F - Modifiers/F_01_Do I have to mesh everything.mp4 51.66 MB
- 08_H - Bevel/H_01_Problem with wide bevels.mp4 51.64 MB
- 12_L - Remesh - Retopo/L_01_Reducing polycount on a cylinder.mp4 51.33 MB
- MIFH Project Files.zip 49.22 MB
- 07_G - Boolean (non-destructive)/G_01_How to slice panel.mp4 48.97 MB
- 05_E - Ngons/E_04_My mesh full of ngons.mp4 48.84 MB
- 07_G - Boolean (non-destructive)/G_07_Subdiv after boolean.mp4 47.44 MB
- 07_G - Boolean (non-destructive)/G_08_Model indentation.mp4 47.31 MB
- 08_H - Bevel/H_03_Artifacts after beveling part 2.mp4 46.79 MB
- 05_E - Ngons/E_05_All quad doesnt bevel well.mp4 46.42 MB
- 05_E - Ngons/E_03_Model deforms in ugly way.mp4 46.26 MB
- 03_C - Subd Workflow/C_03_Revert subdivision.mp4 46.23 MB
- 07_G - Boolean (non-destructive)/G_06_High poly boolean makes beveling impossible.mp4 45.75 MB
- 06_F - Modifiers/F_03_Rotary details - object level.mp4 44.85 MB
- 11_K - Mesh Operations/K_04_Swap the mesh.mp4 43.45 MB
- 15_O - How the hell do I model this/O_01_Model detailed cutouts.mp4 42.21 MB
- 09_I - Transform/I_02_Align faces between objects.mp4 42.07 MB
- 06_F - Modifiers/F_06_Modifiers dont work as expected.mp4 41.90 MB
- 13_M - Scene organization - Performance/M_03_Move compound objects with modifiers.mp4 40.61 MB
Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020)
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