3D Graphics Programming from Scratch

File Information:
  1. Magnet Link:Magnet LinkMagnet Link
  2. File Size:75.82 GB
  3. Creat Time:2024-07-22
  4. Active Degree:38
  5. Last Active:2024-11-21
  6. File Tags:3D  Graphics  Programming  from  Scratch  
  7. Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:

    3D Graphics Programming from Scratch

  1. 3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4 1.90 GB
  2. 21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4 1.83 GB
  3. 26. Clipping/4. Defining Frustum Planes Points - Normals.mp4 1.63 GB
  4. 26. Clipping/7. Intersection Between Line - Plane.mp4 1.46 GB
  5. 26. Clipping/8. Clipping a Polygon Against a Plane.mp4 1.27 GB
  6. 20. Texture Mapping/7. Barycentric Coordinates.mp4 1.20 GB
  7. 26. Clipping/16. Clipping Space.mp4 1.12 GB
  8. 26. Clipping/10. A Function to Clip Polygon Against Planes.mp4 1.10 GB
  9. 20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4 1.05 GB
  10. 1. Introduction/1. Introduction and Learning Outcomes.mp4 1014.05 MB
  11. 25. Camera/1. Camera Space.mp4 1012.18 MB
  12. 29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4 993.38 MB
  13. 19. Light and Shading/1. Flat Shading.mp4 992.46 MB
  14. 25. Camera/3. Look At Transformations.mp4 966.50 MB
  15. 10. Line Drawing/2. DDA Line Drawing Algorithm.mp4 901.10 MB
  16. 24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4 897.10 MB
  17. 26. Clipping/9. Polygon Typedef.mp4 848.02 MB
  18. 20. Texture Mapping/1. Texture Mapping.mp4 843.31 MB
  19. 20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4 835.20 MB
  20. 4. Multiple Header Files/1. Defining Header Files.mp4 809.68 MB
  21. 21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4 799.97 MB
  22. 23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4 791.37 MB
  23. 7. Linear Transformations/4. Rotating Vectors.mp4 789.57 MB
  24. 20. Texture Mapping/2. Representing Textures in Memory.mp4 776.56 MB
  25. 26. Clipping/1. Frustum Clipping.mp4 774.25 MB
  26. 29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4 767.86 MB
  27. 23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4 749.53 MB
  28. 18. Projection Matrix/1. Defining a Projection Matrix.mp4 728.37 MB
  29. 26. Clipping/15. Clipping Texture UV Coordinates.mp4 723.90 MB
  30. 28. Multiple Meshes/2. Implementing Multiple Meshes.mp4 723.44 MB
  31. 16. Matrices/1. Matrices Overview.mp4 701.94 MB
  32. 2. Compiling our Project/1. Project Dependencies.mp4 696.23 MB
  33. 26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4 689.92 MB
  34. 8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4 689.83 MB
  35. 22. Decoding PNG Files/1. Decoding PNG Files.mp4 676.19 MB
  36. 16. Matrices/2. Matrix Operations.mp4 661.95 MB
  37. 24. Z-Buffer/1. Z-Buffer.mp4 657.78 MB
  38. 29. Conclusion and Next Steps/2. Handedness - Orientation.mp4 650.12 MB
  39. 25. Camera/2. Look At Camera Model.mp4 646.33 MB
  40. 13. Vector Operations/8. Dot Product.mp4 644.12 MB
  41. 25. Camera/9. Coding a Simple FPS Camera Movement.mp4 633.62 MB
  42. 3. SDL Setup and Color Buffer/8. SDL Texture.mp4 631.41 MB
  43. 17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4 627.90 MB
  44. 5. Vectors and Points/2. Vectors.mp4 623.54 MB
  45. 28. Multiple Meshes/3. Implementing Multiple Textures.mp4 612.37 MB
  46. 15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4 611.02 MB
  47. 17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4 609.10 MB
  48. 20. Texture Mapping/10. Visualizing Textured Triangles.mp4 601.75 MB
  49. 17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4 599.24 MB
  50. 18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4 595.67 MB