3D Graphics Programming from Scratch
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- Magnet Link:Magnet Link
- File Size:75.82 GB
- Creat Time:2024-07-22
- Active Degree:38
- Last Active:2024-11-21
- File Tags:3D Graphics Programming from Scratch
- Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- 3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4 1.90 GB
- 21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4 1.83 GB
- 26. Clipping/4. Defining Frustum Planes Points - Normals.mp4 1.63 GB
- 26. Clipping/7. Intersection Between Line - Plane.mp4 1.46 GB
- 26. Clipping/8. Clipping a Polygon Against a Plane.mp4 1.27 GB
- 20. Texture Mapping/7. Barycentric Coordinates.mp4 1.20 GB
- 26. Clipping/16. Clipping Space.mp4 1.12 GB
- 26. Clipping/10. A Function to Clip Polygon Against Planes.mp4 1.10 GB
- 20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4 1.05 GB
- 1. Introduction/1. Introduction and Learning Outcomes.mp4 1014.05 MB
- 25. Camera/1. Camera Space.mp4 1012.18 MB
- 29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4 993.38 MB
- 19. Light and Shading/1. Flat Shading.mp4 992.46 MB
- 25. Camera/3. Look At Transformations.mp4 966.50 MB
- 10. Line Drawing/2. DDA Line Drawing Algorithm.mp4 901.10 MB
- 24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4 897.10 MB
- 26. Clipping/9. Polygon Typedef.mp4 848.02 MB
- 20. Texture Mapping/1. Texture Mapping.mp4 843.31 MB
- 20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4 835.20 MB
- 4. Multiple Header Files/1. Defining Header Files.mp4 809.68 MB
- 21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4 799.97 MB
- 23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4 791.37 MB
- 7. Linear Transformations/4. Rotating Vectors.mp4 789.57 MB
- 20. Texture Mapping/2. Representing Textures in Memory.mp4 776.56 MB
- 26. Clipping/1. Frustum Clipping.mp4 774.25 MB
- 29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4 767.86 MB
- 23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4 749.53 MB
- 18. Projection Matrix/1. Defining a Projection Matrix.mp4 728.37 MB
- 26. Clipping/15. Clipping Texture UV Coordinates.mp4 723.90 MB
- 28. Multiple Meshes/2. Implementing Multiple Meshes.mp4 723.44 MB
- 16. Matrices/1. Matrices Overview.mp4 701.94 MB
- 2. Compiling our Project/1. Project Dependencies.mp4 696.23 MB
- 26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4 689.92 MB
- 8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4 689.83 MB
- 22. Decoding PNG Files/1. Decoding PNG Files.mp4 676.19 MB
- 16. Matrices/2. Matrix Operations.mp4 661.95 MB
- 24. Z-Buffer/1. Z-Buffer.mp4 657.78 MB
- 29. Conclusion and Next Steps/2. Handedness - Orientation.mp4 650.12 MB
- 25. Camera/2. Look At Camera Model.mp4 646.33 MB
- 13. Vector Operations/8. Dot Product.mp4 644.12 MB
- 25. Camera/9. Coding a Simple FPS Camera Movement.mp4 633.62 MB
- 3. SDL Setup and Color Buffer/8. SDL Texture.mp4 631.41 MB
- 17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4 627.90 MB
- 5. Vectors and Points/2. Vectors.mp4 623.54 MB
- 28. Multiple Meshes/3. Implementing Multiple Textures.mp4 612.37 MB
- 15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4 611.02 MB
- 17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4 609.10 MB
- 20. Texture Mapping/10. Visualizing Textured Triangles.mp4 601.75 MB
- 17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4 599.24 MB
- 18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4 595.67 MB
3D Graphics Programming from Scratch
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