Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
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- File Size:888.00 MB
- Creat Time:2014-11-21
- Active Degree:652
- Last Active:2017-06-26
- File Tags:Digital Tutors Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
- Statement:This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- project files.zip 77.37 MB
- 15 Skinning the hero's boots.mp4 36.46 MB
- 18 Binding the gloves.mp4 36.02 MB
- 30 Setting up controls for the arms.mp4 34.45 MB
- 24 Creating secondary foot controls.mp4 33.76 MB
- 09 Starting on the character's arm chain.mp4 31.96 MB
- 12 Creating a joint chain for the thumb and mirroring the arm chain.mp4 31.86 MB
- 25 Finishing our foot controls.mp4 30.03 MB
- 26 Controlling the torso.mp4 27.87 MB
- 32 Mirroring and cleaning up our finger controls.mp4 27.79 MB
- 11 Adding finger bones.mp4 27.36 MB
- 29 Creating controls for the neck, helmet, and visor.mp4 26.73 MB
- 31 Starting on the hero's finger controls.mp4 26.72 MB
- 35 Setting up our scene for animation.mp4 25.66 MB
- 34 Double-checking our rig and exploring other helpful MEL tools.mp4 25.55 MB
- 22 Setting up a foot roll system.mp4 23.86 MB
- 21 Adding inverse kinematics to the legs.mp4 23.34 MB
- 20 Designing leg controls.mp4 23.07 MB
- 19 Creating a global control.mp4 22.92 MB
- 36 Reversing and baking a cycled animation.mp4 21.93 MB
- 33 Finishing the setup process of our finger controls.mp4 21.48 MB
- 23 Constraining the feet to our intermediate controllers.mp4 20.78 MB
- 02 Setting up the scene and adding leg joints.mp4 19.89 MB
- 17 Binding the character's tunic.mp4 19.26 MB
- 37 More techniques used on ghost knight's death sequence and the exporting process.mp4 18.96 MB
- 28 Completing the setup process of the hero's upper body.mp4 17.76 MB
- 10 Using MEL to reorient joints.mp4 17.01 MB
- 05 Organizing our scene and creating joints for the root and center-of-gravity.mp4 16.47 MB
- 13 Skinning the helmet.mp4 16.15 MB
- 04 Finishing our leg chain and mirroring it to the opposite leg.mp4 15.35 MB
- 06 Working with the insert joint tool.mp4 14.97 MB
- 14 Skinning the belt.mp4 14.31 MB
- 03 Quickly modifying a joint's orientation.mp4 12.07 MB
- 27 Setting up a control for the character's center-of-gravity.mp4 11.37 MB
- 08 Setting up joints for the helmet and visor.mp4 11.27 MB
- 16 Mirroring weights on separate pieces of geometry.mp4 10.52 MB
- 07 Creating a pelvis bone.mp4 8.75 MB
- 01 Introduction and project overview.mp4 6.96 MB
- about.txt 1 KB
- Downloaded From PirateBB.org - Business Materials & E-Learning Video Tutorials Download.txt 1 KB
Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
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