Udemy - Make Mobile VR Games in Unity with C# for Google Cardboard
File Information:
File List:
- 03 Shoot the Hoop - 3D Game/042 Creating Menu Screen UI.mp4 131.95 MB
- 03 Shoot the Hoop - 3D Game/049 UI for the Oculus Rift.mp4 130.39 MB
- 03 Shoot the Hoop - 3D Game/051 Using Triggers to Detect Scoring Baskets.mp4 105.26 MB
- 03 Shoot the Hoop - 3D Game/050 Importing Assets to Build Levels.mp4 99.44 MB
- 03 Shoot the Hoop - 3D Game/046 Updating UI Text to Show Score.mp4 97.07 MB
- 03 Shoot the Hoop - 3D Game/053 Triggering Sounds in Code.mp4 90.21 MB
- 04 Squashy Toad - Google Cardboard/082 Lethal Objects and Death Notification.mp4 84.31 MB
- 04 Squashy Toad - Google Cardboard/067 Tile-based Terrain.mp4 81.54 MB
- 03 Shoot the Hoop - 3D Game/048 Converting to Oculus Rift.mp4 79.84 MB
- 03 Shoot the Hoop - 3D Game/040 Keeping Score Globally.mp4 78.64 MB
- 04 Squashy Toad - Google Cardboard/085 Enums for Labeled Numbers.mp4 72.74 MB
- 04 Squashy Toad - Google Cardboard/072 Moving Cars with Kinematic Colliders.mp4 72.28 MB
- 04 Squashy Toad - Google Cardboard/084 Garbage Collecting GameObjects.mp4 71.65 MB
- 05 Resources Next Steps/093 BONUS LECTURE - Our Other Courses.mp4 70.31 MB
- 03 Shoot the Hoop - 3D Game/047 Persisting Data Between Scenes.mp4 69.00 MB
- 04 Squashy Toad - Google Cardboard/071 Creating Nested Prefabs.mp4 68.24 MB
- 04 Squashy Toad - Google Cardboard/068 Procedurally Generated Terrain.mp4 67.84 MB
- 03 Shoot the Hoop - 3D Game/043 UI Text and Fonts.mp4 67.77 MB
- 02 Go Home - Programming in C/022 Dont Repeat Yourself with Functions.mp4 66.52 MB
- 04 Squashy Toad - Google Cardboard/081 HUD UI and Level Reload.mp4 66.28 MB
- 03 Shoot the Hoop - 3D Game/045 Timing and Triggering Events.mp4 65.77 MB
- 03 Shoot the Hoop - 3D Game/039 Collisions in Code.mp4 65.03 MB
- 03 Shoot the Hoop - 3D Game/044 UI Buttons and Code.mp4 64.68 MB
- 01 Introducing VR Comparing Devices/006 Installing Unity.mp4 63.96 MB
- 04 Squashy Toad - Google Cardboard/060 UI in VR Environments.mp4 59.64 MB
- 04 Squashy Toad - Google Cardboard/083 Pausing Game Mechanics.mp4 58.44 MB
- 05 Resources Next Steps/092 Course Wrap-up.mp4 57.26 MB
- 03 Shoot the Hoop - 3D Game/035 Creating a Camera Gimbal.mp4 57.00 MB
- 03 Shoot the Hoop - 3D Game/036 Controlling the Camera Gimbal.mp4 55.77 MB
- 01 Introducing VR Comparing Devices/001 Promo Video Games List.mp4 55.69 MB
- 01 Introducing VR Comparing Devices/007 Section 1 Wrap-Up.mp4 54.92 MB
- 04 Squashy Toad - Google Cardboard/065 Advanced Vector Manipulation.mp4 54.43 MB
- 04 Squashy Toad - Google Cardboard/064 Debugging Vectors in Unity.mp4 54.22 MB
- 04 Squashy Toad - Google Cardboard/073 Spawning Cars Randomly.mp4 53.96 MB
- 03 Shoot the Hoop - 3D Game/028 Creating a 3D Scene.mp4 53.71 MB
- 04 Squashy Toad - Google Cardboard/055 Becoming an Android Developer.mp4 53.56 MB
- 01 Introducing VR Comparing Devices/003 Welcome To The Course.mp4 52.30 MB
- 03 Shoot the Hoop - 3D Game/041 Using Multiple Scenes.mp4 51.94 MB
- 04 Squashy Toad - Google Cardboard/077 Count-based Grounding Checks.mp4 51.58 MB
- 02 Go Home - Programming in C/014 Booleans and if statements.mp4 50.47 MB
- 04 Squashy Toad - Google Cardboard/075 Simulating Random Traffic.mp4 49.78 MB
- 04 Squashy Toad - Google Cardboard/061 Interacting with Buttons in VR.mp4 49.60 MB
- 02 Go Home - Programming in C/019 Declaring Your Own Classes.mp4 48.44 MB
- 03 Shoot the Hoop - 3D Game/037 Setting the Ball Spawn Location.mp4 48.34 MB
- 04 Squashy Toad - Google Cardboard/066 Jumping Only When Grounded.mp4 48.01 MB
- 04 Squashy Toad - Google Cardboard/079 Understanding 3D Rotation.mp4 47.87 MB
- 04 Squashy Toad - Google Cardboard/063 Avoiding Motion Sickness.mp4 47.33 MB
- 02 Go Home - Programming in C/016 Methods and User Input.mp4 46.58 MB
- 04 Squashy Toad - Google Cardboard/076 Moving Rigidbodies Smoothly.mp4 46.57 MB
- 04 Squashy Toad - Google Cardboard/089 Unity Profiler on Mobile.mp4 46.45 MB
Udemy - Make Mobile VR Games in Unity with C# for Google Cardboard
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