Digital Tutors - Creating an Armored Beast in ZBrush [2013]

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  2. File Size:2.18 GB
  3. Creat Time:2014-11-26
  4. Active Degree:395
  5. Last Active:2017-02-03
  6. File Tags:Digital  Tutors  Creating  an  Armored  Beast  in  ZBrush  2013  
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File List:

    Digital Tutors - Creating an Armored Beast in ZBrush [2013]

  1. Project_files.zip 809.12 MB
  2. 40. Setting up the camera and editing materials.mkv 60.11 MB
  3. 2. Informing our design with animal anatomy reference.mkv 59.59 MB
  4. 46. Using texture overlay to enhance our render.mkv 51.24 MB
  5. 41. Setting up the lighting for our scene.mkv 50.76 MB
  6. 22. Adding secondary pieces of armor and creating leather straps.mkv 49.30 MB
  7. 47. Final touches.mkv 46.11 MB
  8. 39. Importing our objects into KeyShot.mkv 45.10 MB
  9. 44. Compositing a background for the render.mkv 43.77 MB
  10. 34. Painting the armor of our creature.mkv 40.82 MB
  11. 36. Continuing the paint process and posing our character.mkv 38.44 MB
  12. 43. Creating an ambient occlusion pass.mkv 38.42 MB
  13. 29. Continuing to detail the armor.mkv 37.53 MB
  14. 45. Using the clown pass to adjust the render.mkv 37.14 MB
  15. 25. Adding spikes to the armor and detailing the creature.mkv 36.14 MB
  16. 14. Beginning to sculpt the back feet of the character.mkv 34.35 MB
  17. 17. Using QRemesher to retopologize our creature.mkv 32.81 MB
  18. 21. Making face armor for our creature.mkv 32.01 MB
  19. 12. Continuing to adjust the silhouette of our creature.mkv 31.05 MB
  20. 42. Continuing to composite the render.mkv 30.66 MB
  21. 35. Painting the accessories.mkv 29.67 MB
  22. 16. Reading the character from a distance.mkv 29.61 MB
  23. 13. Continuing to build teeth for our character.mkv 29.35 MB
  24. 11. Adjusting silhouette and beginning sculpting the feet.mkv 28.54 MB
  25. 24. Detailing accessories and creating elbow armor.mkv 28.51 MB
  26. 15. Adding muscle structure and refining secondary form.mkv 26.67 MB
  27. 4. Continuing to build our base mesh.mkv 25.71 MB
  28. 19. Building back armor for our creature.mkv 25.61 MB
  29. 10. Further defining the anatomy of the creature.mkv 25.57 MB
  30. 33. Adding secondary details to the paint.mkv 24.83 MB
  31. 27. Adding detailed props.mkv 24.44 MB
  32. 5. Blocking in the main forms.mkv 23.64 MB
  33. 30. Using the slash brush to detail the armor.mkv 22.74 MB
  34. 23. Adding accessories to the saddle.mkv 22.29 MB
  35. 8. Continuing to refine the creature.mkv 22.12 MB
  36. 7. Refining major muscle groups.mkv 22.06 MB
  37. 31. Beginning painting the body of the creature.mkv 21.48 MB
  38. 28. Beginning to detail the armor and accessories.mkv 21.43 MB
  39. 9. Adding muscle structure and refining form.mkv 21.34 MB
  40. 26. Using alphas to detail the creature.mkv 20.83 MB
  41. 20. Building the saddle.mkv 20.23 MB
  42. 18. Beginning to create the armor for our creature.mkv 20.23 MB
  43. 6. Continuing blocking in the forms of our character.mkv 20.02 MB
  44. 3. Using ZSpheres to create a base mesh.mkv 18.80 MB
  45. 32. Continuing to paint the creature.mkv 18.25 MB
  46. 38. Decimating the subtools to prepare for export.mkv 17.34 MB
  47. 37. Exporting the textures.mkv 13.06 MB
  48. 1. Introduction and project overview.mkv 7.49 MB
  49. Logo.png 322 KB