Digital Tutors - Creating an Armored Beast in ZBrush [2013]
File Information:
File List:
- Project_files.zip 809.12 MB
- 40. Setting up the camera and editing materials.mkv 60.11 MB
- 2. Informing our design with animal anatomy reference.mkv 59.59 MB
- 46. Using texture overlay to enhance our render.mkv 51.24 MB
- 41. Setting up the lighting for our scene.mkv 50.76 MB
- 22. Adding secondary pieces of armor and creating leather straps.mkv 49.30 MB
- 47. Final touches.mkv 46.11 MB
- 39. Importing our objects into KeyShot.mkv 45.10 MB
- 44. Compositing a background for the render.mkv 43.77 MB
- 34. Painting the armor of our creature.mkv 40.82 MB
- 36. Continuing the paint process and posing our character.mkv 38.44 MB
- 43. Creating an ambient occlusion pass.mkv 38.42 MB
- 29. Continuing to detail the armor.mkv 37.53 MB
- 45. Using the clown pass to adjust the render.mkv 37.14 MB
- 25. Adding spikes to the armor and detailing the creature.mkv 36.14 MB
- 14. Beginning to sculpt the back feet of the character.mkv 34.35 MB
- 17. Using QRemesher to retopologize our creature.mkv 32.81 MB
- 21. Making face armor for our creature.mkv 32.01 MB
- 12. Continuing to adjust the silhouette of our creature.mkv 31.05 MB
- 42. Continuing to composite the render.mkv 30.66 MB
- 35. Painting the accessories.mkv 29.67 MB
- 16. Reading the character from a distance.mkv 29.61 MB
- 13. Continuing to build teeth for our character.mkv 29.35 MB
- 11. Adjusting silhouette and beginning sculpting the feet.mkv 28.54 MB
- 24. Detailing accessories and creating elbow armor.mkv 28.51 MB
- 15. Adding muscle structure and refining secondary form.mkv 26.67 MB
- 4. Continuing to build our base mesh.mkv 25.71 MB
- 19. Building back armor for our creature.mkv 25.61 MB
- 10. Further defining the anatomy of the creature.mkv 25.57 MB
- 33. Adding secondary details to the paint.mkv 24.83 MB
- 27. Adding detailed props.mkv 24.44 MB
- 5. Blocking in the main forms.mkv 23.64 MB
- 30. Using the slash brush to detail the armor.mkv 22.74 MB
- 23. Adding accessories to the saddle.mkv 22.29 MB
- 8. Continuing to refine the creature.mkv 22.12 MB
- 7. Refining major muscle groups.mkv 22.06 MB
- 31. Beginning painting the body of the creature.mkv 21.48 MB
- 28. Beginning to detail the armor and accessories.mkv 21.43 MB
- 9. Adding muscle structure and refining form.mkv 21.34 MB
- 26. Using alphas to detail the creature.mkv 20.83 MB
- 20. Building the saddle.mkv 20.23 MB
- 18. Beginning to create the armor for our creature.mkv 20.23 MB
- 6. Continuing blocking in the forms of our character.mkv 20.02 MB
- 3. Using ZSpheres to create a base mesh.mkv 18.80 MB
- 32. Continuing to paint the creature.mkv 18.25 MB
- 38. Decimating the subtools to prepare for export.mkv 17.34 MB
- 37. Exporting the textures.mkv 13.06 MB
- 1. Introduction and project overview.mkv 7.49 MB
- Logo.png 322 KB
Digital Tutors - Creating an Armored Beast in ZBrush [2013]
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